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3,074 backers

£60,531 pledged of £40,000 goal

18 days to go

http://www.kickstarter.com/projects/1499900830/sir-you-are-being-hunted/posts/348153

Hooray!

Incredible! We're now 50% past our goal, with eighteen days to go. Needless to say, we're enormously pleased. 

£60,000 has unlocked Hot Air Balloon Spotter Patrols .

You can see the list of unlocked stretch goals so far over here.

And next we reveal what we anticipate being the final stretch goals: the Riders, and multiplayer.

£70,000 - The Riders

Our most ambitious NPCs will take on the form of a classic British fox hunt, one of the favoured bloodsports of the rich and landed. These red-coated rider robots will be the most merciless - and the fastest - hunters in the archipelago. Once they have you sighted, well, run, Fox, run. We're asking a bit more for this thanks to the additional complexity of riding characters, and we're certain they'll make the most exciting addition to our NPC arsenal.

£80,000 - Multiplayer

It goes without saying that multiplayer is an extremely complex undertaking in its own right, and because the focus of Sir is on a single-player game, we are not going to promise multiplayer on release. We are a tiny team, and must hit one objective at time. What we will do, however, is provide a multiplayer component to all backers when this goal is unlocked, soon after the initial release of the game.

We've had plans for multiplayer for a long time, and we agree with those of you who have suggested that some manner of multiplayer suits the nature of the game. Currently we're planning a 4-player game, where the players can compete or co-operate with each other as they are hunted by the robots. Only one player can get off the island, and so winning will require getting others to sacrifice themselves, or you to sacrifice others. The choice, we hope, will be one that drives the game.

Other Things!

We're busily at work on the game, but there's more Kickstarter stuff to come, including more detail on the physical rewards, and another gameplay video showing features such as placing traps, luring AI into traps, and using the environment to your advantage.

If you'd like to join in further discussions about this stuff please head over to the forum on the main Big Robot site, where we're already knee deep in Sir char. It's also not a bad idea to follow Jim and Tom on Twitter (if you're into that sort of thing) for general development chat. 

Thanks, everyone. Here's to the next three weeks.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!