teigaga said:
The market is different, but mainly for Nintendo (they can't sell their handheld systems to non-gamers anymore-brain training) and they've already overcome that problem. Generally speaking the market is bit smaller, no one will buy a handheld system for light entertainment when their phone can easily fufil that function, this leaves a market of only dedicated gamers and children. The reason why Vita has phone like features is because they are not "phone-like" they are modern features, all technology is moving in that direction including your home consoles. When you buy a device, you expect it to be utilise the internet, social networking and be diverse in software (both cheap and expensive) |
I was mainly talking about the touch functionality, though. Something like Playstation Suite wouldn't be worth much without that--why would people bother making a Vita compatible version when so many more people have Galaxy phones otherwise? Clearly, that functionality was added with the smartphone and tablet market in mind.
But yeah, the narrowing of the potential customer base was my main point. I absolutely agree that kids and core gamers will have to be the main focus, and Nintendo's offerings give it a huge advantage with the former group. Thus the Vita needed to hit the ground running, with a strong slate of hardcore games across a broad range of genres, in order to justify the purchase. It hasn't worked out that way, though.
Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21
:D