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#1 doesn't really bother me at all, but that could be because I can't think of any TPS games that DON'T do it that way, I've probably just mainly played ones like you described.

#2 I couldn't agree more. I don't know why every game needs a cover system. All it leads to is slower paced gameplay, and times where you get shot, take cover to regenerate health, pop up & shoot....rinse lather repeat....

#3 Doesn't bother me. I mostly play Call of Duty so in a game like that it makes sense to have hipfiring pretty inaccurate, but I also don't mind hipfiring being accurate like it is in Halo. I'm fine with accurate or inaccurate hipfire really as long as it's consistent.