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kowenicki said:
Lostplanet22 said:
I enjoy the hacker especially when it is free aswell :).

Btw kowenicki you must love game dev story right? You should check for sure the lite version :).


whats that?  game for ios?  i have ipad and iphone if so....?



Well for sure on Iphone.

you play the role of president and CEO to a startup game developer. Name your studio whatever you like, hire your first set of staff and you're off to the races. From there you'll have to select from a growing list of genres and game types and put development muscle behind specific facets of your game (from the game's original proposal, to the graphics, creativity and sound) with the hopes that it'll sell to one of Game Dev Story's many demographics. 


As you work your way through your 20-year career (you can play longer, but your high score won't increase) you'll be treated to many subtle and not-so-subtle jabs at our industry. Take, for instance, the consoles and their manufacturers in the Game Dev Story world. There's the Intendro Whoops, the Sonny PlayStatus and PlayStatus 2, there's the Microx 480 and many, many more that I won't spoil. On top of that, I found myself hiring staff members named Gilly Bates and Stephen Jobson as well as Shigetu Migamoto. 

Each of these staff members has different job titles and levels of experience and salary; all of which can be changed by spending the game's different types of currency (research points and cold-hard cash). You'll start with a bunch of level 1 Coders who don't know a normal map from a Z-axis and you'll wind up with level 5 Hackers who can churn out an entire game in a single night (not really, but close). 

Game Dev Story's biggest strength is bringing you into the world of managing a fledgling game development studio and then celebrating its awesome successes as your bank roll climbs into the hundreds of millions. You have to worry about targeting demographics, investing in a specific direction for your game, gaining experience with different game genres and making sure that your staff has enough talent to bring home the bacon. 

As your games gain in popularity you'll start earning more cash, at which point you can unload some of your company's dead weight and hire on new talent. As you continue to grow your games will eventually make it into the hall of fame if they're of a high enough quality (as judged by in-game game reviewers), you'll attend trade shows where you can hire booth babes and you can develop sequels to your most highly regarded games. If all of that sounds exhausting; it is. But it's exhausting in the most addictive way you could imagine.