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Millenium said:
Wow, this seems to be really paying off for them!

It certainly gives me hope as a indy dev that studios like these and indeed like myself will be able to develop games that they otherwise could not have done if this type of sourcing did not exist.

Mount and Blade was funding with Beta Keys, so I see no reason why it couldn't.

The trick is of course, you'll likely have to produce a proof of concept demo or cheaper "free" games.

Or... depending on if one or two well known developers are feeling particularly adventurous.... they could create their own kickstarter studio, leading their name, oversight and popularity to sign aspiring programmers to make games they want to make while using their name to draw in the donations.

Of course such a think would take quite a bit of work... but chances are the first ones to the game could make a killing while better bringing fans the game they want.


What's exciting about Kickstarter is that it creates a whole new criteria for creating games. ENTHUSIASM.

 

Niche games get ignored because, while a small segement of a population is DYING for a game, this larger population feels generally positive about this other type of game, and therefore more people have passed the "Enthusiasm" gap for the game nobody is super excited about.  Even though the level of enthusiasm is higher with the other game.

In a donation based system, enthusiasm and a "How much are you willing to pay for this" model appears... allowing the chance for more high enthusiasm games to be made.

 

It's essentially the perfect tool to deliver games to small niche groups who are extremely in to their games.

Like for example games that are 4-8 years old with no sequel but still have a decent following even with some modders trying to add stuff to the game.