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Yeah, that number seems really inflated. A giant AAA game like Skyrim took Bethesda 3 years with only about 100 people, and some of those people weren't even involved with development, they were marketing/ publishing folk.

So, if it's true that Specter's new Mickey game has a total staff of over 700 people, I would wager that would set a record for largest development staff in history. Which is why I think it's probably fair to say it's an inaccurate number. Star Wars The Old Republic has a staff of only 400. Starcraft 2 has less than 200 people. Both of those games are far deeper experiences than anything Specter can make turn out two years.

Also, the development cost for a staff of 700 would likely also set a record for most expensive game ever to make. We're talking like over $300 million. For one game. Epic Mickey 2 would have to sell Call of Duty-level sales to for that to be profitable. But we'll see...