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Salnax said:
 Admittedly, you can quadruple the time if you can play the Special Worlds, but that's just not the same.


I don't understand this complaint. My view is that, despite many of the SW levels being recycled completely (except for the addition of cosmic mario), what there was in addition, in the first half and early second half of these stages, turned the game into a 10/10.

I get the grievances with difficulty, but id like to see other platformers which offer this much variation and length (without the notacable faked difficulty alterations) that exceeded Land's total game time, ESPECIALLY on a handheld.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.