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darkknightkryta said:
TruckOSaurus said:
darkknightkryta said:
TruckOSaurus said:
They way I remember it, Final Fantasy XIII development was pretty far along when the announcement/decision to make it multiplatform came down (I even remember people whining because they said the game was going to be delayed because on the porting time) so I don't believe the 360 version had anything at all to do with how the game turned out.

Thing is the game wasn't far along at all.  When asked about the game's development they kept on saying "It's progressing slowly" for a good year and then *bam* Final Fantasy XIII trailer appeared at MS' E3 conference with a playable demo.  Like, the game was going to end up the way it did regardless, but I think when the decision was made to port the game to the 360 most work on the White Engine was probably scrapped and had to be rebuilt, which is what most of the delay was.  Plus the game had no direction until before Advent Children was released, like the game was made a year and a half before release, with 3.5 of those 5 years spent on the engine.

I highly doubt they decided everything that made FFXIII the game is it (for better and for worst) in the last year and a half of development. They had to know what they were aiming for well before that point so the combat system, the linearity, the lack of towns, the story, all this was already heading in a direction similar to what we got in the final product when they made the decision of porting the game.

You havn't read the interviews on gamasutra have you (Or wherever they were from)?  They had no idea the direction of the game was heading.  They were literally making art with no purpose, it wasn't until they had to make the demo for Advent Children bluray that the vision of the game started coming together.

It's no wonder the game turned out the way it did then.



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