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greenmedic88 said:
vaio said:
greenmedic88 said:
usrevenge said:
pirate game
does it play? do i like it?
if yes to both buy game.
when the entertainment industry understands that this is the process we will be good.

Order meal.

Eat meal. Was it a good meal? Was the service to your liking?

If yes to both, pay for meal.

If no to both, announce to manager you refuse to pay bill or go to bathroom and run out the back door.

Doesn't quite work that way in reality.

That comparison is so retarded and you know it, the food is gone when eaten and money lost, a copy is a copy the original can still be sold!!!

And yes reality works that way with ,music, games and movies.

 

I´ve done it since the nes days and so have everyone I know, piracy is the best consumer tool you can have before making a decision to buy. Whay ever your personal opinion on this is the reality is people like to own the things they like so they buy it.

 

A study commissioned by the Swiss government has found that the country's current piracy laws, which allow downloading of stuff for "personal use", should stay. Because they actually encourage people to buy more stuff.

 

Those downloading music were led to buy more music, and those downloading games were also found to actually be the biggest purchasers of games, etc.

http://kotaku.com/5864996/these-guys-think-piracy-is-ok-because-it-leads-to-sales

The study, commissioned by an unnamed company and performed by the GfK Group, found that users of pirate sites purchase a good deal of content legally, reports German technology site Telepolis.

 

Users of pirate sites on average buy more media content than those who do not use such sites, according to the study, validating the position that many supporters of these sites take that most use it as a way to preview content before they actually purchase it.

http://www.pcworld.com/article/236214/study_casts_pirate_site_users_in_good_light.html

Despite the claims of the MPAA and other supporters of SOPA and PIPA, file-sharing does not negatively impact box office sales in the U.S., according to a new study conducted by economists from Wellesley College and the University of Minnesota.

The study found that longer gaps between a movie’s release in America and its release in foreign countries led to increased piracy in those countries, and correspondingly lower box office sales. The study estimates that pre-release piracy impacted foreign box office sales by as much as 7%
In the U.S., however, box office sales were not impacted by piracy at all. The study concludes that the impact of piracy is driven primarily by the lack of legal availability of content in foreign markets.

http://www.webpronews.com/study-piracy-does-not-harm-u-s-box-office-sales-2012-02

 Digitization has a great influence on.  The research shows that the economic effects of file sharing on the Dutch prosperity on the short and long term are strongly positive

The link is in dutch and the rapport but you can use a traslation tool.

http://www.tno.nl/content.cfm?context=thema&content=inno_publicatie&laag1=897&laag2=918&item_id=473

 

Thats real life for you!!!!!!!

You've managed to convince yourself that piracy produces more revenue for the companies producing the content being pirated in addition to believing that the more heavily people pirate, the more legit products they pay for. In other words, the world's biggest pirates contribute more to the gaming industry than those who simply pay for whatever they want to play.

Congratulations.

People say "Screenshots or it didn't happen", or "Where's your data?".

Now we are presented with various studies and still your head is in the sand? I could just imagine how you would have been during the time Galileo proposed heliocentrism.

Piracy is an anomaly in the whole process of selling a commodity. It is a circumvention developed by the comsumer to get away with a copy of the product for free. However not all "pirates" are the same. Some are simply cheap/poor/has no legal access and never intend to buy in the first place, while some use piracy as a means of trying the product. Anyway, I'm not going to elaborate, as I am sure this topic has been discussed innumerable times in this forum and all over the internet. We have studies presented here, and what matters next is the validity of these studies.