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KylieDog said:
lestatdark said:
KylieDog said:
lestatdark said:
KylieDog said:
I kno how to calibrate just fine, it is not rocket science. I can only assume you played with the calibration being out of whack for extended periods and failed to notice or just thought that was how it was meant to be.

Of course, that must have been it. That's why I controlled the Beetle perfectly, could fly perfectly, did the fun fun island minigame where you have to sky dive perfectly and many other precise things without a hitch. 

Damn controller being out of calibration and still not giving me any issue  


You realise that is all possible with bad calibration right?  The controller still works and lets you do all you can before it just is not matched up well like it is meant to be.

Bad calibration throws your actions out of loop. Minute actions like turning left or right with the beetle become screwy and twitchy and either you turn too harshly or can't go in a straight path.

A pretty easy way to detect if you have bad calibration is to go to the map and see how the pointer reacts to your moves: 
 - If it's smooth and doesn't twitch around when you move it, it's well calibrated.
 - If it's all over the place and it get's hard to point it at a specific place, then the calibration has gone to shit. 

So, seeing that I rarely experienced the aformentioned situation in the grand majority of my playtime, I know I didn't have calibration issues.


I now see you don't know what bad calibration is and must be confusing it with signal interferance, even badly calibrated the pointer should never 'twitch'.

It's hard to get signal interferance when there's nothing near it that could cause it. I played it on my bedroom at my parents house which has an old Mitsai tv and nothing else, so that goes out the window. And since the wiimote+ doesn't use the IR bar for the movements, interference is much less of an issue on SS than in other Wii games.

By twitch I meant that even the slight movement of your hand would create a fast movement of the pointer on screen to the point that there's no possibility of fluid motions. As I said, not only is that easily visible on the map screen, using items like the beetles is also a good way to test the calibration, since with bad calibration it becomes increasingly hard to control it straight and any motion will throw it around. 

Then again, this discussion is going in circles. I don't believe you, you don't believe me, so why are we bothering? It's not like this will change the very smooth experience that I had with the game



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