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o_O.Q said:
happydolphin said:
S.T.A.G.E. said:
Mr Puggsly said:
LivingMetal said:
Mr Puggsly said:
The PS3 gets praise for getting so many exclusives, but it should be noted most of them aren't particularly great and have modest sales. Some of their IPs have even seen a sharp decline.

Ultimately, the 360 has Halo, Gears, Forza, Fable, and Kinect. I personally think that outweighs Sony's line up which is why 360 is still going strong.


I'm not a fan of shooters, racers, and motion controlled games so the PS3 will have more going for me than the Xbox 360.  But in terms on catering to the masses in general, the titles you mention will outweigh the PS3's line up.  In fact, Alan Wake and Fable appeal FAR more to me than the other titles you mentioned, but they are nowhere near as financially successful than the titles you mentioned.  So sales in not the issue here.

There are more good 360 exclusives than the ones I mentioned, but I was more so focusing on titles that push hardware.

Eitherway, the 360 library as a whole has plenty of variety. The exclusives account for a small fraction of overall sales on both HD platforms.


The first three years of the 360's life had variety and then it all went down hill after that. it was the same games from that point forward. Shooter, shooter, shooter. I'm also hearing they want another shooter thats like Uncharted 3.  Awesome Microsoft, way to think for yourself. :) 

UC3 came from a decision from sony to MS-ize a middle-aged fantasy game ND was hard at work on. Call it a way to return the favor ;)

(can't find the source, but it was in one of the threads on vgchartz. Lookedmfor it in depth but couldn't find it :S )

where was the confirmation from any rep at naughty dog or sony on that?

or was it just a random rumour?

Nowgamer

Talking exclusively to Play, Don Poole, former Environment Modeller at Naughty Dog, explains how Uncharted: Drake's Fortune was originally a 'fantasy' game until orders came from Sony to make it more 'realistic'.

"We were talking about a more 'realistic' game in terms of how it was modelled and rendered but the concepts were much more far out. One was a forest world where the antagonists lived underground," explained Poole. 

"It had elements of Tolkien in for sure. Sony kept pushing for a more realistic game in all respects. The market had changed a lot by then. The demographic was older and gritty shooters were really dominating. Sony wanted very much to get into that market share, it pushed all of its developers in this direction."

"So the big push from Sony, not just at Naughty Dog but at all of Sony's development companies at the time, was to craft games for PlayStation 3 that were much more realistic. The pressure from Xbox's success with gritty shooters was a very real force on our direction at that time."

We had a lot of internal grumbling about the realist bent. More of the old dogs were from the Crash and Jak era and preferred that more whimsical style. But alas, that was a losing battle."

http://www.nowgamer.com/news/1063301/naughty_dog_gritty_xbox_shooters_shaped_uncharted.html?