Emme said:
The big problem which developers never got a grip on is anti aliasing.Its really beyond me why that was such a problem on Wii, I could swear more games on GC had AA than on Wii. I know its costly, but so what ? Looking at Good of War and Prince of Persia, I find the artistic texture style and look of such game to stand the test of time better than pure realism, low poly or not. |
I don't think the Wii supported AA, which also would mean the GC didn't, given procedural similarity
Monster Hunter: pissing me off since 2010.