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zarx said:
zarx said:

yea i think dev's/pub's want more of both and if Sony and MS can give them what they want/looking for then we'll see some improvements in all areas but if its not streamlined then we could find ourselves paying on Hefty price tag for games.

and game budgets could go through the roof and we don't need that. 

It will be interesting to see how the industry deals with the changes. Most devs from what I have heard from devs assets are usally created at much higher levels then end up in the game for verius reasons. And there are plenty of ways to improve graphics by utalising more power without spending a lot more time creating assets like mandating that all games should be 60fps 1080p with plenty of AA and tones of physics bassed objects and particle effects etc.

But I do have a feeling that most developers will go straight to producing more higher quality assets as possible...

yea i agree, but quality shouldn't equal an improvment in grapic's. it should be about innovation in games.

Sadly innovative gameplay is hard to advertise and you have to rely on reviews (that only core gamers read) and word of mouth to sell, where as production values and graphics are easy to market.


i'm still thinking i should have told you about the seizure. i mean you are on my friends list. its just something i didn't think was important. we should talk more often.

another thing that bothers me is difaculty settings. instead of making the game hard. they make your health go down fast, and for me it adds nothing to gameplay. theres is no challenge in that.