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theprof00 said:
LordTheNightKnight said:
theprof00 said:

Attach rate for the n64 and gamecube games are much higher, with roughly the same total game sales for those big games. It has nothing to do with the sales of THOSE specific games and console sales. It has to do with the sheer number, nothing else.


Attach rate doesn't make a killer app either. Again, it has to do with if sales are higher when the game comes out, stays higher for a considerable time, and makes the system a hit.

A killer app never had the requirement to make a system a hit. I don't know where you are getting that. A killer app makes people want to buy the system. N64 had killer apps, just not enough of them.

It had 3-5 killer apps, and everything else was pretty average stuff.

You can really say Ocarina was not a killer app? Goldeneye? Goldeneye was one of the games on the professional gaming circuit in America. I bought N64 for Goldeneye. ONE killer app does not make a system. Had n64 not had ocarina or SM64, or goldeneye or Turok...n64 would've tanked.


Okay, I'll give that definitions can vary, as I don't know if the term has ever been official defined. The point is that the system sales show that any system sellers weren't very good ones. While the systems sellers on the Wii, PS1, PS2, and other systems, were very good at selling systems.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs