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Linkzmax said:
NotStan said:

Really nothing to see here, all I've read so far has almost to no content and if we're going to go for the lurkers, we'll be preoccupied for the next several days, because there seem to be quite a few. I see no point of all this speculation/pouncing on slip ups till a night has passed, first day lynches are bad experiences for me thus far - recalling on the Baal lynch last game.

Vote: No Lynch

Actually, although town lost its roleblocker day one that lynch gave a ton of information. If ABC never claimed my death then Radish should've been looked at heavily, and with him flipping scum(although nobody realized it) TOS should've been next on the dock for coming in with the hammer when Baal was in the middle of claiming.

Point is, day one lynches can offer a ton of information even if they're a mislynch. Also it's too early to speculate on setup, but chances are we're looking at one death a night. No lynch today will probably not extend the number of days the game will last, meaning town would give up one of its chances to lynch mafia. Not only that, but it reduces the odds of positive night actions(by town) and the odds of hitting scum.

If we have a vig and SK this game I don't know if a day one lynch would work very well.  There's a good chance that we'll lynch a townie, and the vig will guess at night 1 so we don't know what will happen. In the worst case of a day one lynch, we will lose 4 townies in the day and night. I don't want the town to lose a good role day one to a lynch train off a comment like what happened to Bazaalmon.



19:44:34 Skeezer METAL GEAR ONLINE
19:44:36 Skeezer FAILURE
19:44:51 ABadClown You're right!
19:44:55 ABadClown Hur hur hur
19:45:01 Skeezer i meant
19:45:04 Skeezer YOU ARE A FAILKURE
19:45:08 Skeezer FAILURE*