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I think the point has been made numerous times that the games often cited showing the success of core or hardcore games on the Wii is somewhat misleading. There are rational explanations which are often conveniently overlooked for these supposed successes, and it shows a willful blindness to ignore them.

Red Steel is basically as horrid an example as can be dredged up. Not only was the game pretty dismal on the quality front, but it was a launch title. I know many proponents of the Wii success can survive on paltry offerings like a crocodile fasting for months on end. However hopefully there are enough owners of the console that can't wait for months before playing another game. Seriously this only proves a high tolerance to poor game development. Even the developer said it was abysmal.

Resident Evil 4 is an equally bad example to call upon. A triple port first on Game Cube then on PS2, and then returned to the Wii. Hardly an original development, and hardly the success story it is made out to be. In fact its the probably the best hardcore third party developed game on the console, and its hardly stacking up with the best on the other consoles. To be blunt its attach rate is pathetic compared to the install base. The title hasn't even exceeded its outing on the other two consoles.

Citing Nintendo first party titles is no better they are guaranteed sellers on a Nintendo console. Always have been, and most likely always will be. Metroid has sold just over a million. That might be acceptable to some, but this was supposed to be one of the consoles holy trinity. Once again it is a horrible attach rate based on user base, and from all reports this was a incredibly solid title.

Regardless Nintendo's own mining rights do not help in the argument they hurt it. Third parties already begrudge Nintendo for its in house developed title starving their own offerings. Mario only serves to hurt the cause rather then help it. The traditionally lower attach rate on the console already makes a market tight.

Poor examples, and they are poor examples prove nothing. You need a third party title to be a success not just good enough, but a real success. That has yet to be really proven on the console. There is no stand out exceptional high end Wii game that has performed the miracle yet. A thirty dollar port that is selling to less then ten percent of the user base proves that? Considering how utterly devoid the Wii library has been of such titles?

You want to argue the point provide a real list. Your not proving anything until you provide something concrete. Every time I see this list. I think to myself they are really struggling to make a point.