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nen-suer said:
zexen_lowe said:
hatmoza said:
zexen_lowe said:

Fine, lemme rephrase it. There's a 99.9999% chance that there are 5 mafia, a 0.00005% chance that noname is a liar and a 0.00005% chance that noname is a horrible mod

Can we call it now certainity?

That depends. What's the other 0.00005% for?

If you add that I think it adds to 100% unless I messed my maths horribly

Who cares if there is 5 or 7?

We keep playing means week keep hunting. Its that simple.

No offense, but this kind of posts are the reason why I never consider you an asset for the town. That you think it's the same shows you how little planning you're willing to do and how blindly you're gonna play. The amount of mafia is an important thing to know for the town since it allows, for example, to decide whether a first-day lynch is good or not, based on a progression you make.

For example, if we don't lynch today, we'll be 15 to 5 tomorrow, which is still a town advantage, but if we mislynch, we'd be 14 to 5, which already puts on a disadvantage as we'd already be under the ratio (of course, if we lynch today a mafia we'd be 15 to 4 and we'd be in heaven).

That you can diss one of the very few things we know as not important (or, pretty much, the only thing we know) is either baffling and kinda silly if you're town, or a confusion tactic if you're scum. And I don't like either, so Fos: nen