MaxwellGT2000 said:
The most reasonable argument is the idea that a certain segment has the most money spent towards it, but again you have to look at your profit margins. As I brought up before games are now bringing in more revenue than the movie biz, doesn't mean anything though cause developers aren't making money, the market as a whole isn't ready for high budget titles even at 60 dollar price tags. Plus again I must call into question the credibility of those pie charts as with the SKUs not being broken down to prove their revenue data is correct, are they breaking down revenues based on many of the sales? Hell I got Red Dead Redemption for 30 dollars when it was normally 60 thats not normal revenues and are these people accounting for that? I find it questionable especially when they say themselves they only patched it together. |
On price: Im talking about official price drops rather than special prices or retailer deals. Pachter already spoke of the lower average sale price of Wii titles compared to Xbox 360/PS3 titles which is greater than the 20% difference in the official launch prices from the start of the generation. If you have to hunt around for deals it isn't the same as someone just buying the first one they see. Most people don't shop around, you're just benefiting from price discrimination.
On movies vs games? That tells us nothing, sorry. You penetrate the murky hollywood financial accounting standards and report back to me on the lifecycle revenue of movies vs games. From what I can tell, movies aren't making money apparantly either but for what it is worth the big publishers are in the black.
How would you prove that the data in those pie charts is correct? They are afterall estimates based upon statistical polling techniques amongst others. So long as they are representative to within a few percentage points it really doesn't matter if the Xbox 360 got 46% of revenue or 47 or 45% because the message is the same regardless.
In the end so long as the Xbox 360 and PS3 both have high average unit sales and high margins on average per unit sold it will support a lot of developers. It doesn't matter how much each title costs to make, games like most entertainment mediums tend towards the median being unprofitable with the top few % making the majority of the profits. It doesn't matter whether it is the Wii or the Xbox 360 or the overall entertainment software market, nothing really deviates from this rule. The Wii isn't vastly profitable because development costs are low and the Xbox 360 and PS3 aren't vastly unprofitable because the development costs are high. The market just adjusts to the equilibrium regardless.
Tease.