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mai said:

Untamoi said:

Prerendered movies ARE part of the game so you shouldn't count them out. If FF VII would have been released on N64 without prerendered movies as on PS1 with them, N64 version would have failed miserably and wouldn't have helped N64 at all. Prerendered movies were big part of charm of FF VII and several other games so N64 would have been seriously gimped.

It's easy, use game engine to make cutscenes. Since N64 geometry and textures are far ahead of PS1's the difference wouldn't have been so drastic. Though 15 years later all these graphics technologies (both real-time and prerendered) look absoulutely outdated for me with little to no difference, but for contemporaries of N64 and PS1 it probably might look differently =)


nope, back them all consoles used CGIS because they couldnt compete with those graphics. That helped the PS a lot, being able to liberally use good looking CGIs(at least for its time) rather than ingame cutscenes.Using real anime-computer cutscenes back then*hell still today* for instance are eye catchers that you want to have sometimes.And the difference was not drastic, it was inmense back then.In fact, back then CGI was a big new cool thing to have in consoles.N64 couldnt afford to fit that and developers knew it.

The other reason why memory does matter is that , you said it yourself, there would have to use additional compressing techniques-coupled with the well known difficulties of programming for N64 to make a game fit. If you add that together, you are less compelled to do it. Why going through the trouble of compressing and managing memory, space, sound, and losing CGI availiability if you could do it easier elsewhere?memory did matter big time, among other reasons such as production costs.