Rpruett said:
So is Kill Zone 2 (Especially so on harder difficulties). And NSMB isn't nearly as hard as you are portraying. |
Oh I don't know why I'm getting into this but this is where my browser put me so this is where I'll start.
Wii Sports is an easy to pick up, difficult to master game. It's made so anyone can pick it up and play it and do well. That's a hard thing to do. Ontop of that, it made it so there are discoverable controls for people that want to dig deeper into it and by mastering those, you can do even better. That's even harder for a game to do.
Wii Fit doesn't really count for this, but I suppose it's only as hard as you want to push yourself? As for Wii Play, sure, it's easy? Darn, you got me there.
As for NSMBWii and SMG 1/2, they aren't super easy games but they aren't super hard either. There are very difficult stages (or can you say you got everything with no sweat?) but instead of making it frustrating, they made it forgiving. By doing something like adding a 1UP before a difficult jump, they turned something that would be frustrating and turn people off to the game into something that's fun and encourages you to keep trying.
Now, for Killzone 2, that game is difficult and it's difficult in the not fun way. It's unforgiving and often times just feels cheap. I guess if that's what you assume hard core is, fine, I'll be having fun with my other games. It's called intelligent design vs just making it hard to be hard design.
-edit-
And just for point of reference so people stop calling me a Nintendo fanboy, I don't even really like my Wii anymore. I've gotten over it. I like some of the games on it, but mainly because it doesn't have achievements/trophies, I just don't like playing it.