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I'm watching it right now. 

While their highlights are good, the part where they said that the physics are pretty much similar to GT5:P made me go LOL.

Pretty much every preview and info roundup have stated that the game has a good improvement over the physics of GT5:P. Heck, even the official GT sites lists this. Plus, you could already see a much improved physics engine on Gran Turismo Academy. 

Great to hear that the force feedback is almost 1:1 to what you actually feel on the track. It's going to be amazing to race around Le Mans with the G27.

It's nice to see that PD is striving to get a balance between reality, playability and manufacturer limitations. 

Also, at 20:10, I laughed at how one of the ISR guys tuned the TCS only down to 1-2. Couldn't handle complete turned off TCS? That's how he wanted to feel the full force of the physics?

Also, Photo mode being a new mode? Where did these guys come from? They refer to GT4's triple screen mode but forgot the Photo mode?. In Japan you could even send the pictures using the PS2 modem. 

16 cars online sounds pretty great, especially on Le Mans and Nurburgring too. 24H endurance races are going to be a heck more exciting.

It seems that 3D really adds a whole new depth of field spectrum. For Racing sims, this can be extremely important. 

Day to night transitions = Amazing was pretty much one of the things I wanted to hear. Nurburgring is going to be amazing with it.

Gamescon August is going to be spectacular, full blown GT5 media





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