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Final-Fan said:
theprof00 said:
Final-Fan said:
theprof00 said:

I don't like (recent) Zeldas (with the exception to wind waker) due to (similar gameplay and style) which I can prove my point by (use of the same kinds of items, albeit in different packages like the zora mask/steel boots/iron boots) , (same camera angles and movement, all shoulder cam or fixed cam with some FPS cam, takes place in a large overworld), and (same things to do, Poe hunting, beat dungeon->collect item->use item to unlock new dungeon->beat dungeon, epona stuff, rubies and hearts in grass) as examples, I just hoped the next one would have changed this up.

beat dungeon->collect item->use item to unlock new dungeon->beat dungeon
rubies and hearts in grass
same camera angles and movement
takes place in a large overworld

How are these not characteristic of every Zelda game ever?  (For camera, I should say that I mean all the 2Ds (but one) have the same camera angle, and all the 3Ds likewise to themselves, including TWW.  Because, in fact, there are a few different angles/viewpoints used universally by games.)

except that those first ones were the first ones to have them, which changed. It changed from zelda, to link, to LttP. Zelda was open world, you could go anywhere, link was a process of going from one side to the other, and LttP had areas that needed to be unlocked. LttP is also the first one to have rubies in grass.

There are many examples of how these games are different from each other, but have similarities with the new games. The difference is, they did their aspects first and now they all do it.

Well, the newer ones also have stuff that they do that the ones before didn't.  So lack of new things shouldn't be the problem.  Perhaps, then, the problem is that Zelda doesn't drop its old (oft beloved) gameplay mechanics? 

What would you prefer they drop to make you happy?  Or can I consider your earlier list an answer to that?  You'd like never before seen camera angles and no overworld, for instance? 

They don't have to drop them. Just change them. Like, for instance, overworld is fine, but try something different, like they did in Link. Or make it really linear until a certain point in which you can easily travel back. Something like in final fantasy games where you walk around and then get a canoe which can only travel on rivers, and then get  a raft, or a low flying hot air balloon, each with their own ways of combating enemies. Similar to spirit tracks, but not mandatory for the whole game. Keep it refreshing by changing the way you get attacked and attack. It would be like if in spirit tracks, you can upgrade your cannon to rapid fire, or collect powerups to make you travel faster or whatnot, then get a balloon and drop bombs from above, and then ride a bull and stampede your enemies. etc etc Really anything is better than running around->upgrade to epona->upgrade epona

For camera angle, howabout some world view, or areas where the the camera is fixed, hiding elements of the level until you get an item that changes your view. Say, the camera is actually a fairy, and the game is you watching link through her eyes, in certain areas, the fairy is frightened and cannot leave a certain area until you kill a certain thing, or until you get some item or some such. Or whatabout parts where it goes into a side-scroller for a mini-game kind of thing.