Interesting transition from this:
Oh damn, you just gave me a reason to wake up tomorrow morning.
1. I've been through this argument more times than I care to count
May I ask what so drastically altered your enthusiasm for this topic of interest?
2. I would only be echoing Khuutra, only in a more drawn out way. Kinda like Xenogears, actually. It wouldn't change the point, only make it unnecessarily convoluted.
This would perhaps make more sense if Khuutra and I hadn't been talking about a COMPLETELY DIFFERENT TOPIC. Mine and Khuutra's discussion was on the storytelling merits of Chrono Trigger, whereas our's has been on the storytelling merits of the video game medium.
All you have stated is that different sides of the brain handle passive and active thought. You haven't come close to substantiating anything beyond that. Perhaps you could start by explaining what's so fundamentally different about watching a cutscene and then going on to play through a gameplay segment, then reading a book (or watching an episode of a TV show), taking a break from it and then going on to do a completely different activity. Both involve a "transition" from passive to active thought). Yet its only within the confines of a game that this ruines the pacing?
Then there's also the fact that the brain is almost always operating on both an active and passive level. The simple act of reading something involves both passive and active thought. There is no "jolting experience" because the brain is never forced to operate from one level to the other.
And yes, plenty of the points you have brought up would suggest that you are extremely ignorant of storytelling and the psychology behind it in general.