this is no good. Give customers a product that is worth the price you buy it for and it won't end up on used shelves. Figure it out developers, you have games like Mario Galaxy that are still selling for over $40 that came out in 2007, and it has no multiplayer (basically). When games aren't worth the full price that is when the used copies start coming in at a lower price. It reflects the customers view of the value of the game. You make a game worth buying at that price and people will buy it, period. You sell shovelware at $60 and wonder why you are getting swarmed by used game sales, or you release a sequel the next year and wonder why your game is worth nothing anymore?? It's all a reflection of the consumers value of your game.
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X