By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Scoobes said:
radha said:
theRepublic said:
The Fury said:

And why is it that even though they are better hardware and more disc space then ever before, they have fewer enemy character models then ever before? 

To make the graphics look so good, they have to spend a lot of time on them.  That goes for character models, enemy models, textures, environments, animations, etc.  That means they have less time for other things, so stuff starts getting left out.

But, look at GTA, RAGE, Borderlands, fallout oblivion, mass effect, etc, they all look great and are open. FF13 has flat textures and almost no lighting effects, they only this they excel at are charecter textures and FPS.

Look at the diversity in the textures and artwork of those games and compare to FFXIII. It takes a lot of time to generate the sheer number of diverse textures that FFXIII uses. Look at Oblivion for instance, a large number of textures have been repeated to recreate areas, same with Fallout 3 and Mass Effect. In FFXIII, very few areas look the same and textures are very diverse throughout the whole game.

A lot of the work went into creating the artwork itself, not just the effects and game engine. Personally I think they should have spent more time on filling the areas with more (towns, people, more reachable and open environments etc.)

thats why the made the game linear and thats why the areas where huge, they needed to make an artificialy long game without putting lots of content. Most areas are looong but is the same assets they just changed the structure.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection