mrstickball said: But think about how one deploys to said carriers. If someone wants to sell 'Final Fantasy' on a mobile, they have to: - Build the game - Test it on whatever phones they want it on - Test in on whatever OS is on the phones (or multiple OSes depending) - Get permission from carriers/negotiate revenue shares - Negotiate with retailers like Handango (which have horrible rev-shares) - Launch product Whereas with a central marketplace, some of those steps - like negotiating rev share, and getting permission from carriers are taken out of the equation. Thing like that really have an impact on costs, and availability. |
I'm not denying that central marketplace a-la AppStore is much better solution for developer rather than distribution chain that resembles developer-publisher-retalier model of console and handheld gaming (and the biggest part of mobile gaming infrastructure is nothing like AppStore). But at this point I can't see viable alternative among existing ones that has a chance to get big marketshare around the globe in the nearest future, on national level though that's a possibility.