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libellule said:
rocketpig,

I was expect your apperance in this thread, was about time ;)

but I have a question for you about PT and ME2 :

dont you think PT already proposed to define the relation between the main character (player) and the secondary character ?
and, since PT was (IMO) already proposed this type of interactivity, in which way ME2 is bringing something new ?

Chris Avellone in general is really good about this - I haven't played Planescape, but the way he built attachments to characters in Knights of the Old Republic II was masterful.