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uugg, not an easy comparison by far. I played both about a millenium ago. However the question is valid. Which is deeper.

Xenogears seems to focus on an very time spanning arc about repetition and the failure of humanity. Almost in a sense that the world is to grow and die(though caused by the Ella genes? sorry don't remember purple haired ladies gene immortality name anymore. I is fail). Our Hero reincarnates to repeat a cycle. Though something happens last cycle. He doesn't die or at least in part. Instead he conceives a large plot to bring this cycle of destruction to an end. In the heroes journey he is to discover who he was and to whom he can become.

Planescape Torment however seems to be focused more about the psychology of oneself. With the world being somewhat a backdrop. Again seeming to relive numerous lives. Each different in their own. A new life of oneself in a search of self discovery. Even down to the lower depths of ones self psych.

It's a touch call. Both have their ups and downs in regards to gameplay. Xenogears nails an exciting pace, yet Planescape balances it's pace with the ability to discover a sureal world. However the issue isn't which game is better. it's about which game is deeper.

I would give it to planescape since it seems to dive far more into the psyche than JRPG do. Though JRPG do have Psyche characters, they tend not to delve into the darkside by presenting it's horrors, but instead have mopy quite characters. They maybe fighting similar battles emotionally, but I think Planescape does a better job of portraying that internal fight.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.