Snakeyes on 14 March 2010
I'll just leave this here
Nights said: Nintendo DS: Main CPU: ARM 9, 67 MHz Secondary CPU: ARM 7, 33 MHz Memory: 4 MB main RAM, 656 kB VRAM Sound: ARM 7, 33 MHz 16 simultaneous channels stereo sound Graphical prestations/effects: ARM 9 dual 256x192 screen resolution solid 60fps 120,000 polygons per second with all hardware effects @ 60 fps (expect game benchmarks to be a little less.) 262,144 colors 4 million vertices/second 30 million pixels/second fillrate Cel-shading Hardware fog no bilinear filtering This really sucks... N64 Nintendo 64: Main CPU: R4000, 93.75 MHz Secondary CPU: , 62.5 MHz RAM: 36 Mb (4.5MB) main RAM, 8.5MB with expansion pak Sound: , 62.5 MHz 16-24 channels OR max. 100 simultaneous channels, though take 1% of the CPU each (developer's choice) Dolby Pro Logic (1, not 2) Surround sound Graphical prestations/effects: 256x224 or 640x480 screen resolution lots of graphical sacrifice needed for a solid 60fps (like F-Zero X) 32,000 colors on-screen 150,000 polygons with all effects @ 60 fps (Nintendo says) 100,000 " " " " " " (benchmark says) unknown vertices and fillrate hardware fog, bi- and trilinear filtering PS: Because the screen on the DS is small the DS can get away with more. Basically the small screen lets it do less and it appears as more. |