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LordTheNightKnight said:
jarrod said:
LordTheNightKnight said:
jarrod said:
leo-j said:
Twistedpixel said:
10 years later and the performance of a Gamecube? That shows how far behind the times handhelds are. However performance should be a little better due to more efficient software and possibly a smaller screen.

well the PSP does PS2 visuals and it came out in 2005

PSP's closer to Dreamcast than PS2 imo.  Lower geometry but better texturing.

The specs are closer to the PS2. The graphics just end up looking more like the Dreamcast, with some exceptions.

Chip speeds closer to PS2, memory closer to DC... it really does feel like some halfway step between the two imo, though a little closer to DC.

No "IMO". Specs are facts, not opinions. You probably didn't mean it that way, but that is not a proper application of that term.

And the memory is 32MB main memory, with 4MB video memory, just like the PS2. The biggest difference is one of the vectory processors is swapped out for 2MB of RAM for the hardware rendering (which is why the textures are better since the software rendering wasn't compatible with texture compression on the PS2). So the memory is still closer to the PS2.

Unlike Dreamcast or PS2 though, 8MB is reserved for the OS layer/kernel (used to be 16MB back in the PSP-1000 days).  That's why my brain skipped and thought of the DC memory structure (16MB main RAM, 8MB VRAM, 2MB ARAM).