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Part of the problem with Sixaxis was that it didn't make controls easier or more intuitive. If anything, in all but a very few instances, it actually made games more challenging to play (motorstorm comes to mind).

The other problem was that it was an "additional" feature, meaning there really wasn't any reason for developers to use it in most instances other than because it was there. Sometimes it added some fun, even if not really necessary (buttstroke in Resistance, det charges in KZ2).