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shams said:

Ummm... do you realise the Wii/PS2 versions were done by a DIFFERENT company, right? NOT the same company that made the PS3/360/Next-gen versions??

Your conclusion doesn't make any sense - why would they possibly want to use a next-gen engine, when they are not developing a next-gen version of the game?

There is only one conclusion for the crappy game/result - a crap development team/process. It reminds me a little of my time back at IR, when we had this "top-heavy" PC engine for all our development - and then tried to port the game to the PS2. It ran so badly, they had to scale everything back - and the result was similar.

I'll just about bet the development team worked from a PC dev base, and used some generic engine (rather than something like RenderWare) to port to the Wii/PS2 (they did the PS2 version as well.. didn't they??)

 


 I'm really not sure on that. But Alot of games are done using a engine. I'm tempted to rent the Wii version, and the PS3 version, and take pictures and show you the quality diffrence, and the big diffrences.  The textures on the Wii version are strikingly similar to the PS3 version. I'll look into the geometry thing. Find a flaw in a model or something, and see if it is on both versions. Becuase if it is, this is 100% the same game. I glanced over most of the screenshots, and overall they are totally diffrent content.

What you say about the PC engine, is what I am meaning. It's like they use the same engine, just a diffrent company tuned it for the Wii... And whatever company did it, needs to be *sued*. 



PSN ID: Kwaad


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