Pleaqse, what is that about pishcal copy? I don´t understand, it´s all about the right of buying and after playing you can sell it? This makes sense, but and about the online be more cheaper? Is this a factor?
I'll answer for myself, since I'm also a physical copy person, though I can't say that it's what Sephiroth357 would say.
The ownership and resellability is nice, but I'm a collector. I don't care about resell. But I do care about my collection. And a physical copy is much easier to see on a shelf than a downloaded one. I can look through all my games for all systems at a glance. I don't have to be wedded to playing a PSP game, I can see a tempting SNES game instead.
Next, is part of the joy of having a large collection is the ability to loan out a game and not miss it while it's out. The 3 of us here have done that quite a bit, and in some cases, it results in the borrower buying a copy for themselves, or at least just going ahead and buying the sequels. Hell, we've loaned out DS systems with games, and they have resulted in system sales. So we're not against loaning out systems. But, we have 1 360. If someone wanted to borrow a 360, and it meant loaning them the system, that's a different matter. They may want game X, but we're playing Y. Physical copies let us say here's game X.
Then, you bring up price. Digital copies, at least for the console market, are usually more expensive than a physical copy. Some re-released games for older systems are coming out cheaper, but that's not the norm for the market. A brand new PSP game will be $40 if I walk into GameSlop, $40 if I go to PSN to get it, or $37 at Amazon. Which of these options am I likely to take? Better yet, game doesn't sell well, MSRP in stores goes to $20, used copies are running $18, and PSN is... still $40. So it's going to cost me a chunk of money. And for what...?
Which brings me to my final point- playability. Imagine all the NES games were digital. Something happened to my NES, and I lost my collection. That server for the NES games won't be running anymore, sorry, you've lost all those games forever. And with it, the money paid. Sure, you can argue reduced cost due to depreciation, but the fact remains that I paid for something I can no longer access. Or, say I find out about an NES game that sounds interesting. Since the servers are gone, I can't go buy a download of it. Nor are there physical copies for me to hunt down in the used market. Nor can I borrow it from them, since it's tied to their system! I'm not playing that game on my home console, regardless of how bad I want it. And thus, it makes download-only games less likely to stand the test of time.
-On a quest for the truly perfect game; I don't think it exists...