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MikeB said:
@ Kynes

You said that Cell is great doing AA


Compared to what?

- I said it can do AA and flexibility is a benefit.
- I said the 360 does not have a real technical advantage regarding anti-aliasing.

I didn't say anything with regard to performance vs the RSX, however I can imagine this flexibility to provide for potentially big benefits and this approach to be used efficiently together with other deferred rendering techniques.


Some more details from Eurogamer:

"The PS3 rendition of Pandemic's The Saboteur is different though. It's special. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance."

http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales