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Onimusha12 said:

-         Nintendo was not prepared for the success of the Wii, lacked the infrastructure and second party studios to create a software snowball effect that is needed to get any console to become a viable software selling machine

 

So the fastest selling console in videogames history, with many of its games in the all-time TOP100 videogames sales, is not a "viable" software selling machine?

I just wanted to reply to that particular point in your post, but i'm afraid there are many other things wrong as well...

Nintendo isn't the one to blame, when many 3rd parties don't want to put some real efforts and real investments for the most successful console this gen: of course, you could say that Nintendo could hire more people, and buy some creative 2nd party as well, to create even more games on their own...

But then, everyone in the industry will blame them for another "good" reason: only Nintendo games sell well on Nintendo consoles, there's no room for others... it's nothing new, we've heard this for ages and ages, and someone well informed like you should know better...

But really, do you think Nintendo has something to learn from Sony and Microsoft? Like what? Losing billions and billions of dollars just to stay relevant this gen? Make very expensive games for very expensive consoles, games which then need to sell at least one million copies (if not two), just to start being profitable?

This solution is "viable" for the 10 or 20 blockbusters released each year, but what about all the other creative "niche" games? These games will never sell millions and millions of copies, so what? They don't have the right to exist anymore, because "only" 200.000 people want to play them?

If that's the future you want for this industry, be prepared for a real disaster, economically, and creatively... and don't blame Nintendo, then...

 



 

"A beautiful drawing in 480i will stay beautiful forever...

and an ugly drawing in 1080p will stay ugly forever..."