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LordTheNightKnight said:

Wait. I'm instead going to tear that stupid claim apart. At 240K sold, with over 300K shipped, the game would have to cost closer to HD levels than Wii levels to lose money. With the experience HVS has with game making, there is no way they would let the costs go out of control like that.

And with them taking most of the costs, publishers had minimal risk, so claiming they were averse because were going to lose money on that game is just dumb. Those developers just refused to give it a chance.

 

EDIT: That's to the guy I was responding to in my last post, not you, noname.

 

I never said that they had a loss, but they had an expectation of a loss based on Wii sales only. Any company has to make some kind of forecast before even having a green light for development

EDIT: To cmplete my post. I base my observations based on my experience in developent for software and small, independent games in my country. I based on cases I have seen and participated in. I don't have the data HVS uses or any other development companies because it's confidential. that's project management and business strategies after all