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BMaker11 said:
burgerstein said:
BMaker11 said:

And the only two reasons why a game fails are if it sucks or it's the consumer's fault. If it sucks, well then it sucks and no one buys it (although that then makes me confused as to why Carnival Games sold so much). But then, if it's a good game, and nobody buys it, it's definitely the consumer's fault. You can't blame a developer for making a good game that doesn't sell well. I'd blame the people who don't buy it. Don't just try and lump it all into "well, maybe if you made a better game, it would sell". Okami and Valkyria Chronicles are fine examples of why that sentiment is wrong


Are you SERIOUSLY blaming the consumers for not buying games? Seriously? Really? Games don't sell because they're not appealing. How can you possibly blame the consumer? Seriously? I thought people of that opinion were just something Malstrom made up to mess with people. You honestly believe that? Video games are a business, you can't blame your customers for not buying your product. It's incredibly childish. And one more time, seriously? SERIOUSLY?

Yes, yes I am serious. In the world of video games, the customer is not ALWAYS right. Everytime a game doesn't sell, you guys fall back on "well if your game didn't suck, people would buy it".

What did Capcom do wrong with Okami? What did Sega do wrong with Valkyria Chronicles? What did EA do wrong with Mirror's Edge and Dead Space? What did Ubisoft do with wrong with Prince of Persia? What did Epic/Midway do wrong with Unreal Tournament 3?

Under the sentiment of "make better games, and people will buy them", how do you explain the low sales of the above games? The developer lived up to their end of the bargain, and since you believe that if they make better games, people will consequentially buy them...yet they don't sell very well, who's, then, to blame?

Are you SERIOUSLY going to say "I blame the developer for making a good game."? Or I guess all those games aren't "appealing" and 3rd parties should all make Wii Fit-esque games so they all sell 20M+

Edit: At the end of the day, YOU can't blame the developer for putting out great games. YOU want them to produce great games, and when they do, YOU can't blame THEM for YOU not purchasing the game. "Make better games and they will sell". When they put it out good games, it is then YOUR duty to buy them. YOU can't say it's the developer's fault that YOU didn't buy their GREAT game. Or should I blame Capcom for YOU not buying Okami? I heard Okami was a great game, maybe even one of the best on the PS2. I blame myself for not buying it, because well...I didn't buy a great game. Or should I say "curse you Capcom for putting out quality! I won't buy this!"?

They did few wrong things, basically creating highly artistic and not very appealing game like Okami Capcom should never expect blockbuster type of sales. Same with titles like Prince of Perisa , Mirror's Edge both Ubisoft and EA shoul'dve anticipated that they did not suit the stereotyping game on PS360 that sells , they werent big blockbusters filled with explosions , they were games trying to offer something different and publishers shouldve expected different kind of sales. But no they simply overinvested in resources and time.

What THQ argues is irrational, games like Deadly Creatures  and Madworld might be good but they will only cater to a small group of gamers, and they wouldnt sell better on any console.


Big Games on the Wii sell likee the big Games on PS3 and 360, big games that appeal to both casual market and the gamers (Mario, Halo, Gears, MGS etc. etc.)