He doesn't complain about the differences in developing for one console, or PC, over another, but does say the PS3 versions of Valve products have been inferior to the original releases, and so the company's not interested in doing anything on that console again unless and until they can put something out that gives Sony players the same experience as PC and 360 users.We look at it as if we were customers of this product, how would we want to be treated and what sort of product would we want out of it?
We've run a couple of experiments over the years of PlayStation in general; we did Half-Life on PS2 with an outside company and then we did Orange Box PS3 with an outside company. We weren't able to deliver the same type of product on PS3 and PS2 for that matter that we were on the 360 and PC.
Until we have the ability to get a PS3 team together, until we find the people who want to come to Valve or who are at Valve who want to work on that, I don't really see us moving to that platform.
We've kind of learned a lesson in that again, if we were customers of that product on PlayStation, we'd feel like we sort of got the stepchild version of the product while the guys on the PC and the 360 got the sweet version of it.
Translated, what it really means is there is no one inside Valve with any interest in PS3 development, and the company on the whole isn't interested in outsourcing any more ports after the experience with The Orange Box on PS3, which suffered some bad load times and framerate issues.
PS4 Preordered - 06/11/2013 @09:30am
XBox One Preordered - 06/19/2013 @07:57pm
"I don't trust #XboxOne & #Kinect 2.0, it's always connected" as you tweet from your smartphone - irony 0_o