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Gippon said:
Just found a video on Youtube displaying the lag within the game. The game also seems to ignore (according to this video) some small taps on the analogue sticks.

http://www.youtube.com/watch?v=5yFa_EZORYo

 

Even if we assume that these "scientific methods" of calculating input response times are correct, 166 ms is not "gameplay effecting". I don't understand why people think the analog stick flick isn't responding... This game isn't a twitch shooter, you have to ACCELERATE from standing still, to moving at full speed. Just flicking the stick to the side and back doesn't give your character enough time to accelerate at all. You notice how when he flicks twice in close succesion, the camera moves? The acceleration from the first flick is carried over, and there is enough to cause movement with the second