Dryden said:
The LCD/CRT issue is a red herring, because the "lag" people are complaining about is primarily due to three things (all in Killzone 2): 1. The generous dead zone on the sticks. 2. The slow sampling rate from the controller which causes the ~1/15th frame delay between pulling the trigger and seeing the fire animation on screen as well as discarding abrupt flicks of the sticks completely. 3. The lack of aim assist (except for the L1/flashlight 'bug' on the shotgun, which will be patched out). If these issues were actually caused by the interconnection of the console to the TV, they'd be present in a lot of things other than Killzone 2, yet nobody has ever noticed them before. Frankly, if it were indeed an issue, Guitar Hero and Rock Band would be unplayable with that kind of delay. OP: I have a original BC launch 60Gb. Never had a problem with it. I don't perceive any non-responsiveness in anything I play, and that's included an overdose of Killzone 2, LBP, Fallout 3, GH: World Tour, and Warhawk over the past three to four months.
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The initial complaints I saw were for firing delay so really that removes 1/3.
#2 only accounts for 66ms of lag.
However, add a couple of frames more lag from a TV upscaler and it starts to become noticeable. Furthermore theres a pattern in this with 40GB PS3s (Apparantly).
Reviewers probably almost all have 60GB PS3s so if theres a systematic problem with the 40GB models they wouldn't have spotted it.
Lastly Guitar Hero does everything it can to reduce input lag, it runs at a sub HD resolution even! It also has a calibration tool for just this problem.
Tease.