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Just because 1:1 Zelda sword-fighting is the first thing that pops into your head with Wii doesn't mean it's a good idea. I personally don't see how it's really intuitive or where the potential is for freshening the exploration/puzzle aspects of Zelda which should be the most important. It seems better suited for Mario and Sonic fencing, IMO.

The adventure of Zelda has never come from the story. The story has always been invented to suit the shifts in gameplay they've wanted to make. TP had the biggest story yet, and felt less "epic" than comparitively tiny games like OoT because it was too linear. The "epic" feeling in the best Zeldas has come from the level of interactivity with the world and the growing sense of accomplishment that comes from solving it's puzzles.

And overall, I would much prefer Nintendo surprise me with something fresh than give me exactly what I expect or think I want. I might not always say that about the next videogame company, but that's what Nintendo have always done at their best (and what they failed at during the GC years).

One thing I certainly agree on is having tougher bosses... Overall, I thought TP's bosses (and most of the puzzles, too) were extremely clever and a ton of fun, but were way too easy; at worst, taking two attempts.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.