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NJ5 said:
Squilliam said:
theRepublic said:
Going back to my apples to apples comparison:

Killzone 2 is rumored to have a $60 million dollar development budget. To be fair, it was originally supposed to be $30 million before it went overbudget.

Using Groucho's numbers, development for The Conduit should be around $5.25 million (30 employees x $100,000 cost of employees x 1.75 years in development if released in June '09).

Keep in mind that these are BOTH exclusive FPS. Also keep in mind that BOTH of these games are supposed to push the limits of what is graphically possible on their respective consoles.

Now you can add third party technologies, voice acting, motion capture, publishing costs, advertising costs etc. It'd probably total at least $10M excluding advertising.

 

But I thought those things (except perhaps advertising) were more or less included in the "100K/employee/year is the standard for dev cost calculations."

 

Just watch the splash screens on your next game and see what technology companies they used. Thats what I was talking about with third party technologies. Its things like PhysX etc which studios can make use of.

Thats just the development costs for in house coding, going out of house for things is an added expense and development is just one part of the cost of making games.

 



Tease.