Groucho said:
Mostly I am in agreement with Diomedes1976 here, except that I'll point out, before opposing arguers do, that, actually, most GC games also ran at 480p. The only real difference is that the Wii tends to have titles that render in anamorphic widescreen (wide pixels), whereas the GameCube did not have many such titles (Starfox Adventures is about the only one I can even think of). In any case, anamorphic widescreen is the same number of pixels, so... The Wii does have 1.7x the clockrate of the GC's GPU... but... that doesn't really translate to anything more than a slightly better fill and vertex processing rate. Its better, but, as dismedes1976 states above, its not the landslide needed to jump generations. |
Unfortunately, we don't know much about the Hollywood processor except that it is twice the size of the Flipper processor (if the flipper received a die-size reduction using a 90nm process) and it runs at 1.5 times the clock speed of the Flipper processor ... We can speculate about what changes Nintendo made to their GPU, but I think the safe bet is they made modifications to improve performance of some sort.
Now, being that the Wii is more powerful than the Gamecube and the Gamecube was more powerful than the PS2, Wii games that do not achieve similar performance to good looking PS2 games can be blamed entirely on developers who haven't tried to push the Wii's hardware; unfortunately, this represents the bulk of third party games. Ultimately, when you look at the best looking PS2 and Gamecube games and consider the enhancements that are possible because of the additional capabilities of the Wii there is nothing saying the Wii can't have some very nice looking games.