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Diomedes1976 said:
You always think that the Wii being 2 times as powerful as the Cube assures it 2 times more performance ...but thats wrong.

First the Wii displays graphics at 480p ....that requires a lot more processing power to display pretty much the same graphics but in progressive scan.It must also control the wiimotes and related software etc .And you need big improvements in performance to see big differences in screen.

Unfortunately ,the Wii being 2 times stronger that the Cube is not enough to show significant changes in graphics .

Look at it this way ,for the Xbox360 to show significant changes over the Xbox 1 it is nearly 15 times as powerful ...and the Xbox 1 was more powerful that the Cube to start with.And if we go to the PS3 we go for an astonishing 8 3200mhz processors against a single 295mhz one ...sure the SPUs arent as complete as a full CPU more like specialized units but we could say that it is at least 35 times as powerful .Twice just isnt enough to see diferences .

 

Mostly I am in agreement with Diomedes1976 here, except that I'll point out, before opposing arguers do, that, actually, most GC games also ran at 480p.  The only real difference is that the Wii tends to have titles that render in anamorphic widescreen (wide pixels), whereas the GameCube did not have many such titles (Starfox Adventures is about the only one I can even think of).  In any case, anamorphic widescreen is the same number of pixels, so... The Wii does have 1.7x the clockrate of the GC's GPU... but... that doesn't really translate to anything more than a slightly better fill and vertex processing rate.  Its better, but, as dismedes1976 states above, its not the landslide needed to jump generations.