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twesterm said:
ssj12 said:
twesterm said:
windbane said:
twesterm said:
windbane said:
twesterm said:
ssj12 said:
ssj12 said:
twesterm said:
ssj12 said:
twesterm said:
windbane said:

 


 



Fine then, what's revolutionary about UT3?


 

 


I'm pretty sure there have seen hover boards before, if not, it's not like they're hard to do. There are already hovering vehicles in UT2k4 so just extend off those, limit the altitude and add a few other minor things and you have yourself a hover board. The tricks would mainly just be animations I assume that do whatever the desired effect is. It's not that difficult (more tedious and time consuming than hard).

What kind of machines are you developing your BF mod on? Do you have a machine with those specs to test it on-- specifically the LD's? I sure hope so...

And Kber, long quote trees are fun! :-p

-edit-
Also, I'm asking about finished mods. Mods get started up all the time but many of those get abandoned for many different reasons. It's a pretty major accomplishment to finish one, especially a distance once, and good job if you have.


  BFA is about to release our alpha which contains 9 maps all 57 weapons and 11 vehicles. Each one of our beta testers run different specs, I've been testing on my laptop as my desktop died... P4 3.4GHz, ATI 9700m Pro, 1GB ram, integrated sound card. It runs ok on mine, have to run it on medium - low settings. Other testers and most of the devs have PCs between my laptop and PCs with quad cores and 8800Ultras (like my old desktop lol)



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