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steven787 said:

Metal Gear Solid 1 to me is one of the most immersive and dramatic games that Akuma mentions, the story is there but the real experience is the gameplay. The sequels got more and more melodramatic, but the first one is a good example of gameplay affecting the players emotions more than the story, with out relying completely on killing-shoot-em-up action.


I don't agree with that, I think we've had one member here said he speeds through to the gameplay to get to the story in MGS games, and another who skips the cutscenes to get back to the game. This echoes my complaint about gameplay and cinematic aspects being disjoiinted in games. And that for them to grow as an artstyle they need to feel like the same experience. The gameplay in Metal Gear Solid never effected my emotions, even with it's fourth wall elements. Anything emotional was in the cutscenes or the codec transmissions. Sneaking past patrols and shooting them from the shadows was just fun.

If you were to rework MGS as a Comic (I think they already did) it'd probably still have the same emotional impact as the game. The loss of interactivity I don't think would change that, it just wouldn't be as fun anymore. They are called games for a reason, and until more developers try to use the controller has the constant means to inspire you, or challenge you intellectually, or the shock you, I feel it will remain that way. People like Ebert will look at games with "good" stories and likely believe they're just being butchered and shoehorned to fit in the confines of a traditional game, and not give them a second thought.