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@ Starcraft you might be right about Too Human not losing much, esp for the publisher. I still see it being the bullet that does Silicon Knights in. It might not have lost that much, but it almost certainly didn't make anything given its generally good (read, expensive) graphics, REALLY long development time and exclusivity.

I strangely really liked it after a rental for the first chapter. Then somehow they sucked all the fun out in the 2nd. Suddenly they add groups of 15 enemies that are more or less immune to gun fire in a game with gun specific classes, they add poisons that last FOREVER so you can clear a room out and have half health left then slowly bleed to death. It was a decent game with horrific execution on things like status effect duration and enemy design, kind of sad since I like Diablo games and norse mythology. Maybe they'll fix it and make it into a decent PC game. I kept wishing it WAS a PC game the whole time I tried it out.




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