By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Kars: what a load of BS ! What has "out of order" execution to do with the fact that the software wasn't compiled for a processor ? That's complete nonsense, there is no relation at all between these 2 things. And you're a programmer, so I don't understand how you can say so much nonsense. Sorry to tell you that library calls are not enough to hide architecture designs like SMT or SMP. And library calls are not enough to hide the difference between OpenGL and DirectX, while being efficient. If they can do that, then they can also do it on the Wii without any problem. Saying that a hardware (the Wii) can't handle the same middleware is complete BS. The middleware is the thing that is supposed to support the hardware, not the other way around. And I have serious doubts that MS middleware is compatible with the PS3. Actually, I'm sure it's not the case at all, so it's pure BS. PS3 and Wii have more chances of sharing the same middleware (they're both using OpenGL). And your thing about people wanting next generation between Blue-Ray and HD-DVD is BS. People don't buy a console primarily to watch movies. The console maker that focus on these things completely unrelated to games are bound to fail. You say a PS, a XB360 or a PS3 can handle much more "problems" than a Wii, but the fact is that the Wii has much less problems to take care of. Because it is SD, while the others are HD. And most of the work with all these 3D things, is calculating the visuals.