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Infinite Undiscovery

Story - Cookie cutter good versus evil with some Japanese centric mythology (Buddhist) about the moon, Japanese monarchy and touches on selection/classing of humans from birth (like caste system). Main characters are easy to like and some Japanese fanservice is apparent. In the end, I only cared for about 3-4 of them and the rest didnt have much depth and had some really bad VA.

Design - Pretty standard linear quests with large dungeons and a variety of enemies/bosses. The characters each have their own unique skills and it can be fun to discover what they have and what effect they can have on your combat style and environments. Inventory was fine as the game gets you to study each character a little bit more.

Gameplay - Can be brutal if you dont save often and dont keep a well stocked inventory. Its not a piece of cake which is good and some boss fights will require you to think about the best strategy and moves. Combat is button mashing combos and utilising other characters which is fun, although some characters are useless and youll never use them.

Presentation - Art direction is good and the music is fantastic. However there is some seriously bad VA for some characters that caused me to cringe. No Japanese VA in Western release. There are some slowdowns during busy segments but on the most part, the different combos, skills and animation is good for a JRPG. Just dont expect high budget CG cinematics.

My Overall - 7/10