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Again your logic is flawed... because as you say, just because a developer is making a game for 360 does not mean they will port it to Ps3, if the game isn't good enough then it wont sell well enough to justify the cost of porting it over to the PS3, and unfortunately because of the architecture of the PS3 it makes it more difficult to port over than it was in the xbox, ps2, gcn days... many xbox and gcn games suffered BADLY because the developers always started on the least powerful system and ported it over. Unfortunately I think that you're argument about the Wii vs PS3 and 360 graphics card generations are complete moot. The Wii is definately WAY underpowered when compared to the PS3 and 360, however the PS3 and 360 don't look fantastic unless you play them how they are meant to be played... on a HD TV. Kwaad, have you played Motorstorm on an SD tv??? It doesn't look such leaps and bounds ahead of Excite Truck... it looks better no doubt but not next gen better... however put Motorstorm on a HD TV and the truth appears... it looks SO MUCH better than anything on Wii, and always will... Wii will never do what the PS3 can do. No if's no buts. Firstly, I don't think the Gefore4 - 8 card information you gave is accurate... you should really go from DirectX 7 - 9. Sorry but 360 aint gonna do many DX10 techniques (Microsoft would have been SO much better off waiting for this technology unfortunately for them). And PS3 doesn't really use a DirectX type architecture but a good developer will likely be able to take advantage of some of the DX10 techniques. HDR lighting stands for High Dynamic Range... it simulates how the eye see's light in real time... and excellent new technology added with DirectX 9. No the Wii can't do HDR, but it has it's own style of fixed lighting abilities on board. HDR is brilliant and is one of the reasons so many 360 games look the way they do... a lot of it comes down to HDR lighting, the way it splashes light around the viewing field and onto different objects is completely changed and therefore looks more realistic... however to take advantage of this (which I find pretty cheap) so many games are being designed with low suns and light sources to bump up the effect of the HDR lighting... it doesn't have as much effect in the middle of the day because most of everything is saturated in more light, but when you have light bouncing and big shadows HDR really comes into play. Farcry is a great example, that game looks SUPREME with HDR lighting enabled. Half Life 2 takes a massive step up also. The Wii again is using very old technology... not much extra pixel or depth information than on GC however the massive upgrade to texture memory and pipelines does help it's graphics look much better. But honestly the style of game that you're going to see on the Wii isn't going to be those hugely pretty games that you'll see on the PS3. What it does is makes the 360 and the PS3 more irrelevant. If the Wii is so far ahead and most developers want to develop for it they will need to come up with new ideas to sell games... giving buyers something that they can only get on the Wii - basically the Waggle... but consumers can choose between which console they want that has the good graphics, PS3 vs 360 which technically halving their total audience if they end up having the same games, which is the direction it is looking to be taking (like last gen for Xbox and GCN, apart from Nintendo Microsoft games, most games were on both and looked pretty similar on both). A good analogy that I once read RE this console was is this. If you only read one part of my post please read the below - The Xbox 360 and the PS3 are massive warships, both do things similarly, both are massive, with huge armour, lots of power and MASSIVE guns... they are above the water shooting it out for everything above the water and vying for the same place on the water. They are both too huge to sink, but they are both holding each other back from capitalising upon the other. While the Wii on the other hand, with it's sneaky and different way of doing things, is like a submarine. It might not be as powerful, but it's got a different type of weapon and it can cause FAR more damage with one hit than a big gun on the armoured outside hull of the big ships has. It is sneaking off under the water where the other two massive warships can't really see it. The big ships can only take pot shots in the water on where they think it is, while also having to worry about the other big ship that is shooting it's big guns directly at them. This is double edge for Wii because it isn't really competing for the same slab of water, but instead of fighting for all the top water (the hardcore gamers) the Wii is sailing off underneath the water and has access to a WHOLE lot more water (more of the market because of it's general appeal). It's like the 360 and PS3 are fighting for a flat 2D playing field, while Wii is in the same place but in the 3rd dimension. There's a whole lot more depth to the 3rd dimension.